Wednesday, 19 August 2015

Mortal Kombat (MK X)

Mortal Kombat X

Well I already did my rant on all the extra payments required to play an already $70.00 game, so I won't do it again here...except for one exception below.

I've had for about a month and half now and have put in about 25 hours of play.  However, my unwillingness to purchase a PSN+  account has limited my online player to less than 2 hours when I first got the PS4 and had a short trial sub.  A busy work season meant only getting to play a few times against others online (and also one of the reasons I have held off PSN+ in the first place).   My pal has played locally with me a few times and it has worked without issued.   

Good Points/Bad Points
Graphics are pretty good, grimy in all the best ways.  Yet still sharp enough to be kind awesome, nice that not everything is washed out brown.   However, still same issue as DC Injustice from the same studio, with 2 people playing the same character, even with so called alternative costumes it gets pretty easy to loose one's self on screen.   As for textures, water effects, etc. etc. its not really a big deal to me, but all are pretty decent.  I certainly didn't pay $70.00 to watch rain fall, puddles splash, or sweat on the screen. 

The roster and world of MK X is, as always, strange and cool.  New characters like Cassie Cage join old ones like her dad Johnny making for a nice mix.   I'm not really sure if I'm too keen on the three fighting styles/modes for each character though, there does seem to be some in-balance and moves not quit suited for the pace of the game.   For example, I find of many of Kotal Khan's specials are slow and labored, though I have found a 103% combo video for him...with a non-moving opponent.   I'm sure a more practiced player could work it out in game play, personally I'll stick with his swords.

For offline play we have towers everywhere.  A new themed tower comes out daily, hourly, and for special events, which is great.  Set towers for individual story modes and challenges exist as well.  I however, oddly, got tired of them after the first 10 or so hours, though will play a tower or two a week.  The main story mode was surprisingly long, and took me a few sits to do it, which was really nice. 

There are a number of crazy game mods, which for exception of the screen flip (playing upside down) I really quite enjoy.  Personal favorite is less gravity, hello combo time, even for noobs! 
     The only thing I'd pine for (and have been since the early days of home fighting games) is a randomized elimination.  Each player gets a random character, though the system makes sure no mirror matches happen.  Players can set how many elimination rounds occur to see who wins.   This would be fantastic way to push players outside of their comfort zone, and in balanced game should be no issue.   Sadly for the few hours I played online, I faced Goro and Scorpion at least a dozen times each and no one played or wanted to play random.  I totally get it, but with all the strangeness of MKX, it would be kind of nice to add.    Khans 103


The greatest sin in my opinion is the Krypt.  At first, I kind of liked the idea of exploring a dungeon like some old school 1st person adventure  game.  I even had no issue in needing to earn Koins to unlock stuff.  While earning a bit more would be nice, doing towers and even offline player vs. player actually got me quite a few unlocks fairly quickly.  What I did have issues at is that my player 2 did not get any unlocks I have already done.   This is most likely a PS4 issue, where my second player is a guest account and most likely has his stats separate from the game.....but hours of unlocking, and now unless my pal goes and gets a PS4 and MKX to account for his own unlocks, we have to do it again (which btw I don't if would work even, since the game is on my system).   BS.   

And yes I know, if you do a fatality or what not, it comes up on the command list without needing to unlock it, but that's not really not the point.   The point is that, if I go pay an extra $20.00 cnd, I'd probably get all the unlocks for both players I'm guessing.   That's bit awful.

Ratings

V__V

Initial:  $$$    After stewing:  $$  (maybe an extra 1/2 point on each, but that's cheating)
Investment: $85.00  so far.    Per hour of play:  $3.40.    Future Investment:  Nope







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